feat/borg-qol-update-2 #38

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Drekk merged 6 commits from Slatebreaker/HardLight:feat/borg-qol-update-2 into feature/QuadborgBorgMerger 2026-09-22 04:57:25 +00:00
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## About the PR <!-- What did you change? --> <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> ## Why / Balance <!-- Discuss how this would affect game balance or explain why it was changed. Link any relevant discussions or issues. --> <!-- If your PR closes an open issue put `closes #issuenumber` here so that the accompanying issue is automatically closed--> ## Technical details <!-- Summary of code changes for easier review. --> ## How to test <!-- Describe a procedure to test this feature, along with expected output/behavior. --> ## Media <!-- Attach media if the PR makes ingame changes (clothing, items, features, etc). Small fixes/refactors are exempt. Media may be used in SS14 progress reports with credit. --> ## Breaking changes <!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them. --> **Changelog** <!-- Add a Changelog entry to make players aware of new features or changes that could affect gameplay. Make sure to read the guidelines and take this Changelog template out of the comment block in order for it to show up. Changelog must have a :cl: symbol, so the bot recognizes the changes and adds them to the game's changelog. --> <!-- :cl: - add: Added fun! - remove: Removed fun! - tweak: Changed fun! - fix: Fixed fun! -->
- Moved laws added in my previous PR to approriate files in _HL rather than modifying deltav
- These can only be spawned by admins currently.
- In preparation for dedicated freelance borgs; standard borgs no longer need merc access
- These are identical to the standard chassis, but have a different accesses:
    - Their AccessReader component has mercenary access along with SCI/command
    - Their Access component has "General" access (maintenance only)
- They have a different name identifier (ISE-XXXX) to make them distinguishable.
- Blank cyborg access boards are now craftable at an exosuit fab
- Station exosuit fabs now come with blueprint for station cyborg access boards
- RD locker contains a spare blueprint
- Security techfabs can make security cyborg access boards
- SEC quadborg limbs are now made at an exosuit fab
- Security quadborgs require a security cyborg access board to craft.
Fix borg armor showing "toggle suit piece" bug
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11f25812ba
Drekk merged commit 11f25812ba into feature/QuadborgBorgMerger 2026-09-22 04:57:25 +00:00
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