Add freelancer incentive #1

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Slatebreaker wants to merge 1 commit from Slatebreaker/Hardlight-Design:freelancer-gameplay-role into main
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This is currently a hypothetical; we will need to look into technical implementations that enforce this design principle.

My thoughts on this are to review how freelancers earn income currently, and either remove some of those options or tie them into the station gameplay loop, e.g:

  • Removing freelancers' ability to sell things themselves, instead requiring cargo interaction. This works especially well if cargo can request specific resources that the station is in demand for.
  • Increasing the price of expedition disks to make them a risk vs reward tradeoff (not completing the expedition fully means you lose more money)
  • Adding more freelance contract options to the document printer, e.g. bodyguard, medical bounty, fleet support for SEC, etc etc etc.
This is currently a hypothetical; we will need to look into technical implementations that enforce this design principle. My thoughts on this are to review how freelancers earn income currently, and either remove some of those options or tie them into the station gameplay loop, e.g: - Removing freelancers' ability to sell things themselves, instead requiring cargo interaction. This works especially well if cargo can request specific resources that the station is in demand for. - Increasing the price of expedition disks to make them a risk vs reward tradeoff (not completing the expedition fully means you lose more money) - Adding more freelance contract options to the document printer, e.g. bodyguard, medical bounty, fleet support for SEC, etc etc etc.
This is currently a hypothetical; we will need to look into technical implementations that enforce this design principle.

My thoughts on this are to review how freelancers earn income currently, and either remove some of those options or tie them into the station gameplay loop, e.g:
- Removing freelancers' ability to sell things themselves, instead requiring cargo interaction. This works especially well if cargo can request specific resources that the station is in demand for.
- Increasing the price of expedition disks to make them a risk vs reward tradeoff (not completing the expedition fully means you lose more money)
- Adding more freelance contract options to the document printer, e.g. bodyguard, medical bounty, fleet support for SEC, etc etc etc.
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From your project repository, check out a new branch and test the changes.
git fetch -u "freelancer-gameplay-role:Slatebreaker-freelancer-gameplay-role"
git switch "Slatebreaker-freelancer-gameplay-role"
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HardLight/Hardlight-Design!1
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